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The Duke's Rule of Thumb

"Glamping" is not considered an Adventurous Journey!


The Adventurous Journey is all about getting out and going on a journey with a team goal which is challenging. More than any other section of The Duke of Ed, the Adventurous Journey is about team work and social connection with both the team members who will undertake the journey, and also the volunteers who instruct, supervise and assess the journey.

At the heart of the Adventurous Journey is the opportunity for you to engage in activities that require determination, physical effort, perseverance, problem solving and cooperation. It is hoped that when undertaking this section of the Duke of Ed, you will be rewarded with a unique, challenging and memorable experience.

All Adventurous Journeys will now focus on achieving a combination of the two core elements of an Adventurous Journey: Journey and Purpose (Team Goal).

Encouraging groups to define their own Adventurous Journeys means a greater range of activities can be accepted as Adventurous Journeys, while Award Leaders and their groups can be more creative with their planning, without the fear of getting things wrong.


Creates opportunities for participation in areas where cost is a barrier.


The weighting of the Journey element vs Team Goal element should be agreed with an Adventurous Journey Supervisor. This will determine the correct number of hours to assign to activities.

Minimum Requirements

The accumulated minimum periods of purposeful activity required during Qualifying Adventurous Journeys are shown in the table below:


The 10 Steps Required

  1. Group - Participants form a team of 4-7 young or 8 people in tandem.

  2. The Journey with a clearly defined SMART Goal format that the team will aim to achieve during the duration of the Adventurous Journey.

  3. The team undertakes necessary training and practice: route planning, agreed tasks & activities to achieve/ navigation / meal planning / equipment / and modes of travel

  4. Modes of transport of their "own effort" - non-motorized or animal based transport - multiple modes are permitted. Flexibility exists for young people with health conditions or impairments.

  5. Location - Practice and Qualifying Journey must have different routes. The environment or terrain must present a sufficient challenge, as appropriate for the Award level and ability of the group. 

  6. Purposeful Activity - time spent journeying, working towards the Team Goal and activities such as setting up/clearing campsites and cooking. 

  7. Adults - The group goes on their Adventurous Journeys with a  Supervisor and Assessor who are suitably experienced adults. 

  8. Accommodation - must be in tents (carried by the group) or other simple self-catering accommodation, including hostels, huts and school facilities (it can be physically separate - different tents, rooms, and buildings.

  9. Self-Sufficiency - The group must carry all necessary equipment and supplies, split appropriately between all participants, and consume at least one substantial cooked meal each day.

  10. The Report - Assessor’s debrief and confirm when the team will deliver a Group presentation focusing on the Team Goal of their Qualifying Journey. The report must include the involvement of all group members and should outline their experiences and how they have achieved their Team Goal. Individuals should also record personal reflections throughout their experience. 

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